Videogames 10 - Playing games: alternatives to the mainstream
A counter example to the assassins creed franchise: sky: children of the light (mobile game) what is the narrative style of the game? there is a quest that the characters follow, they save spirits and collect ancient treasures along the way, in a way the narrative is linear, it is partly cinematic and partly interactive and there is not a dilema as such but the players have to find something in order to travel to the next platform or area. what genres can you identify? it is described as a social indie adventure game. it conforms to the adventure genre of games as it involves the player moving around and uncovering parts of the story line. how are we as an audience interacting with the game? we can customise characters and collect ad ons, the game allows for not only interaction with objects and artefacts around us but with other players also. does the game appeal to a mainstream or niche...